DC Heroclix: The Joker's Wild

DC Heroclix: The Joker's Wild

Postby JoePanc » Fri Apr 22, 2022 9:27 pm

005ab Court of Owls Initiate
[E]RAISE THE DEAD
: When Court of Owls Initiate is chosen for Mastermind, reduce damage taken by 1.

006 Thanagarian
[E]INVASION FROM THE SKIES
: MOVE: Move up to 3 squares. After resolutions, one character carried during this action may be given a costed CLOSE action.

008 Green Arrow
[E]Green Arrow has the "Seven Soldiers" keyword instead of the "Seven Soldiers of Victory" keyword.

011 Court of Owls Assassin
[E]CLAWS OF THE PAST
: Blades/Claws/Fangs, Stealth. Mastermind, but can only choose characters with the Court of Owls keyword.

033 The Joker
[E]C'MON BATS... IT'S THE OL' SQUIRTING FLOWER GAG
: POWER: Make a close attack targeting a single opposing character within 3 squares and line of fire, regardless of adjacency. If the attack hits, deal that character 1 penetrating damage instead of normal damage.

038 Talon
[E]ASSASSIN OF THE COURT
: Sidestep, Stealth. Mastermind, but can only choose characters with the Court of Owls keyword.

[E]UNDEAD AND UNDYING: Combat Reflexes, Regeneration. When Talon uses Regeneration, increase the d6 result by ‘2 minus the number of actions tokens he has’.

040 Sandman
[E]SLEEP GUN
: When Sandman hits with an attack, after resolutions, he can use Outwit at no cost targeting the hit character. This use of Outwit lasts until the target clears, even if this power is lost.

043 Lady Shiva
[C]Lady Shiva has Precision Strike (pink circle with Attack Fist) listed as a standard attack power on her card and has Precision Strike (pink colored box) in her attack slot on clicks 1-3 for the dial on the back of her card.

050 The Penguin
[E]THIS IS HOW I DEAL WITH THE BAT
: Once per turn for all characters with this trait, if a character uses the Batman Enemy team ability to replace their attack value with The Penguin's, after resolutions, you may give a Robo-Penguin a MOVE action at no cost.

053b Jakeem Thunder
[E]YOU KNOW WHAT I’M THINKING, JOHNNY?
: At the beginning of your turn, choose 2 standard powers, but only one of those powers may be a defense power, Hypersonic Speed, Outwit, Perplex, Pulse Wave, or Shape Change. Jakeem Thunder can use the chosen powers until your next turn.

056 Plastic Man
[E]TAG! YOU'RE IT!
: Shape Change, but succeeds on a 4-6. When Plastic Man hits a single opposing character, after resolutions attach the Tag! marker to that character, removing it from anywhere else. A character with the Tag! marker that moves must roll for break away as if it was adjacent to Plastic Man and, if it is within range, can be targeted by Plastic Man with a close attack regardless of adjacency. When the character successfully breaks away, is hit with an attack, or Plastic Man fails a Shape Change roll, remove the Tag! marker.

060 The Joker
[E]HAAHAAHOOHUM...
: When building your force, The Joker costs 10 points for each Escape token you place on his card (minimum 3, maximum 5). When the Joker heals or takes damage, remove one Escape token from his card for each green or red line crossed. When there are no Escape tokens on his card, KO The Joker. At the end of the game, or if The Joker is KO'ed, your opponent scores no points for The Joker and instead scores 10 points for each Escape token that was removed. Protected: Pulse Wave

[E]HOOHOOHOOHAAHAAHAA: At the beginning of your turn, roll a d6 and halve the result. When you do, either heal or damage The Joker that many clicks and he can heal past his starting line. The Joker can’t be chosen for Mastermind.

064 Bizarro Hawkgirl
[E]BIZARRO QUAKE
: CLOSE: Make a close attack targeting all opposing characters within 2 squares, regardless of adjacency. After resolutions, hit characters are placed adjacent to Bizarro Hawkgirl.

S100 The Joker's Gas Canister
[E]The Joker's Gas Canister is a special object and has the GEAR symbol.

S001 Harley's Hammer
[E]Harley's Hammer is a special object and has the GEAR symbol.

Source: https://win.wizkids.com/bb/viewtopic.ph ... =90#p31790
JoePanc
Site Admin
 
Posts: 204
Joined: Tue Oct 08, 2013 4:58 am

Return to Golden Age Errata and Clarifications

Who is online

Users browsing this forum: No registered users and 3 guests

cron