Unit
ASM032 Moon Knight
4

109 points
![]() |
9 running shot |
9 charge |
9 charge |
9 charge |
8 running shot |
8 charge |
8 |
KO |
KO |
KO |
KO |
KO |
![]() |
10 |
10 |
9 |
9 |
10 |
9 |
9 |
KO |
KO |
KO |
KO |
KO |
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17 invulnerability |
16 toughness |
16 toughness |
16 toughness |
16 toughness |
15 toughness |
15 |
KO |
KO |
KO |
KO |
KO |
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3 perplex |
2 perplex |
2 perplex |
2 special |
2 special |
2 special |
1 special |
KO |
KO |
KO |
KO |
KO |
slot | 1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
Keywords:
Avengers
, Heroes for Hire
, Martial Artist
, Marvel Knights
, Mystical
, Soldier
Real Name: Marc Spector

At the beginning of the turn, roll a D6 once for all friendly characters with the Full Moon trait. On a result of 1-3, Moon Knight can use Stealth. On a result of 4-6, modify Moon Knight's combat values by +1 until the next turn.

Give Moon-Knight a free action and choose one to last until your next turn: Modify his speed value by +1 and he can use Flurry, modify his attack value by +1 and he can use Blades/Claws/Fangs, modify his defense by +1 and he can use Willpower, modify his damage value by +1 and he can use Leadership.