Unit

ASM040 Blackheart
Rarity: Super Rare
Single Base
7
Mystics
213 points
10
phasing/teleport
8
phasing/teleport
8
hypersonic speed
11
charge
10
charge
9
charge
10
hypersonic speed
12
phasing/teleport
KO
KO
KO
KO
11
penetrating/psychic blast
10
penetrating/psychic blast
10
penetrating/psychic blast
10
poison
11
poison
10
poison
10
9
KO
KO
KO
KO
18
impervious
17
impervious
18
invulnerability
17
invulnerability
17
invulnerability
17
invulnerability
17
regeneration
18
regeneration
KO
KO
KO
KO
4
4
4
4
exploit weakness
4
exploit weakness
3
exploit weakness
3
3
KO
KO
KO
KO
slot
1
2
3
4
5
6
7
8
9
10
11
12
Keywords: Deity , Hellfire Club , Monster , Mystical

Dark Thunder:
Give Blackheart a power action and remove a Gargoyle from Blackheart and place it in an adjacent square. The chosen Gargoyle becomes a bystander token as described on the back of this card. When a Gargoyle is KO'd, reattach it to Blackheart.
Soul Corrupt:
Give Blackheart a close or ranged combat action, modify his damage value by -2 and, if he hits a character, place a Corruptor token on this card. As a free action remove a Corruptor token and choose an opposing character. All damage dealt to that character this turn is penetrating.

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