Unit
ASM040 Blackheart
7

213 points
![]() |
10 phasing/teleport |
8 phasing/teleport |
8 hypersonic speed |
11 charge |
10 charge |
9 charge |
10 hypersonic speed |
12 phasing/teleport |
KO |
KO |
KO |
KO |
![]() |
11 penetrating/psychic blast |
10 penetrating/psychic blast |
10 penetrating/psychic blast |
10 poison |
11 poison |
10 poison |
10 |
9 |
KO |
KO |
KO |
KO |
![]() |
18 impervious |
17 impervious |
18 invulnerability |
17 invulnerability |
17 invulnerability |
17 invulnerability |
17 regeneration |
18 regeneration |
KO |
KO |
KO |
KO |
![]() |
4 |
4 |
4 |
4 exploit weakness |
4 exploit weakness |
3 exploit weakness |
3 |
3 |
KO |
KO |
KO |
KO |
slot | 1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
Keywords:
Deity
, Hellfire Club
, Monster
, Mystical

Give Blackheart a power action and remove a Gargoyle from Blackheart and place it in an adjacent square. The chosen Gargoyle becomes a bystander token as described on the back of this card. When a Gargoyle is KO'd, reattach it to Blackheart.

Give Blackheart a close or ranged combat action, modify his damage value by -2 and, if he hits a character, place a Corruptor token on this card. As a free action remove a Corruptor token and choose an opposing character. All damage dealt to that character this turn is penetrating.