Unit
BTAS039 Green Lantern
7
Green Lantern Corps
Justice League
75 points
8 sidestep |
8 sidestep |
8 sidestep |
7 plasticity |
7 plasticity |
7 plasticity |
KO |
KO |
KO |
KO |
KO |
KO |
|
10 special |
10 special |
10 special |
9 |
9 |
9 |
KO |
KO |
KO |
KO |
KO |
KO |
|
18 toughness |
17 toughness |
17 toughness |
16 energy shield/deflection |
16 energy shield/deflection |
17 energy shield/deflection |
KO |
KO |
KO |
KO |
KO |
KO |
|
3 |
2 |
2 |
2 perplex |
2 perplex |
2 perplex |
KO |
KO |
KO |
KO |
KO |
KO |
|
slot | 1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
Keywords:
Green Lantern Corps
, Justice League
, Soldier
Real Name: John Stewart
JUSTICE LEAGUE UNLIMITED At the beginning of your turn, roll a d6. [6]: Remove an action token from another friendly character with the Justice League keyword that's 100 points or less.
GREEN LANTERN POWER RING FREE: Choose one: , Close Combat Expert, Ranged Combat Expert, Giant Reach: 3, -or- Barrier. Green Lantern can use the chosen power or ability until your next turn.