Unit
BTAS058 The Ventriloquist
0
Batman Enemy
40 points
6 sidestep |
6 sidestep |
5 sidestep |
5 sidestep |
KO |
KO |
KO |
KO |
KO |
KO |
KO |
KO |
|
9 |
9 |
8 |
8 |
KO |
KO |
KO |
KO |
KO |
KO |
KO |
KO |
|
17 willpower |
16 willpower |
16 willpower |
15 |
KO |
KO |
KO |
KO |
KO |
KO |
KO |
KO |
|
1 |
1 |
1 |
1 |
KO |
KO |
KO |
KO |
KO |
KO |
KO |
KO |
|
slot | 1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
Keywords:
Arkham Asylum
, Gotham City Underworld
Real Name: Arnold Wesker
MORE THAN JUST A DUMMY The Ventriloquist may start the game with the #s004 Scarface equipped. If the Ventriloquist has #s004 Scarface equipped, he can use Leadership, Mastermind. When the Ventriloquist uses Leadership and succeeds, instead of removing action token(s), you may generate a #005 Suited Henchman. (When placing the Suited Henchman, roll for its trait to determine its starting click.)
YOU WOULD SWEAR IT WAS TWO SEPARATE PEOPLE When the Ventriloquist would take damage from an attack, you may choose to unequip a #s004 Scarface to take a maximum of 1 damage instead.