Unit
CA020 Super-Adaptoid
6
Minions of Doom
175 points
10 running shot |
9 |
9 |
8 |
8 |
8 special |
8 special |
7 special |
7 special |
KO |
KO |
KO |
|
10 special |
9 special |
9 special |
10 special |
9 special |
11 penetrating/psychic blast |
11 penetrating/psychic blast |
10 penetrating/psychic blast |
10 penetrating/psychic blast |
KO |
KO |
KO |
|
17 toughness |
17 toughness |
16 toughness |
16 toughness |
15 toughness |
17 impervious |
16 impervious |
17 invulnerability |
16 invulnerability |
KO |
KO |
KO |
|
2 shape change |
2 shape change |
2 shape change |
2 shape change |
2 shape change |
3 special |
3 special |
3 special |
3 special |
KO |
KO |
KO |
|
slot | 1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
Keywords:
A.I.M.
, Cosmic
, Heavy Metal
, M.O.D.O.K.'s 11
, Robot
Kubik Powered:
(non-optional) Super-Adaptoid possesses the Power Cosmic team ability and the "Giant" damage symbol.
Power Template:
At the beginning of your turn, choose a standard attack power that an opposing character within 3 squares can use. Super-Adaptoid can use that power until your next turn.
Adaptoid Spawn:
At the beginning of your turn, choose one: This turn, modify Super-Adaptoid's damage value by the number of friendly characters named Adaptoid within 3 squares; or this turn, modify the damage values of friendly characters named Adaptoid by +1 when they are within 3 squares.