Unit

DNDX-001 Beholder
Rarity: Limited Edition
Single Base
7
No Affiliation
300 points
8
running shot
8
running shot
8
running shot
8
running shot
8
running shot
8
running shot
8
running shot
8
sidestep
8
sidestep
8
sidestep
8
running shot
KO
12
special
12
special
11
special
11
special
11
special
11
special
11
special
11
special
11
special
11
special
11
special
KO
20
invincible
19
invincible
18
invincible
18
impervious
18
special
19
impervious
18
impervious
18
impervious
18
impervious
18
impervious
19
special
KO
5
special
4
probability control
4
special
4
probability control
4
special
4
probability control
4
special
4
probability control
3
special
3
probability control
3
special
KO
slot
1
2
3
4
5
6
7
8
9
10
11
12
Keywords: Monster , Mystical , Ruler
Real Name: Various

 Hindering, Characters   

PLANS ON PLANS Super Senses, Willpower. SAFEGUARD: Outwit.  

EYE RAYS Precision Strike. // When Beholder attacks, roll a d20. 

1-2: Charm Ray Hit characters modify attack -2 until your next turn.
3-4: Paralying Ray Hit characters can't use attack powers until your next turn.  
5-6: Fear Ray Hit characters modify combat values -1 until your next turn.  
7-8: Slowing Ray Hit characters can't use Speed powers until your next turn.  
9-10: Ennervation Ray Increase damage dealt to hit targets by the number of action tokens they have.  
11-12: Telekinetic Ray KNOCKBACK.  
13-14: Sleep Ray Hit characters are given 2 action tokens.  
15-16: Petrification Ray Hit characters have Immobile until your next turn.  
17-18: Disintegration Ray After resolutions, remove any equipment equipped to hit characters from the game.  
19-20: Death Ray Damage from this attack 
is penetrating. If the attack is a critical hit, after resolutions KO a hit target.   

 LEGENDARY ACTION: EYE RAY STOP. Impervious. // The first time this click is revealed, after resolutions the turn ends. // Once per turn, Beholder may reroll a d20 they rolled.   

ANTI-MAGIC CONE Outwit. // FREE: Choose an opposing character within range and line of fire. The chosen character can't use the EFFECT of equipment until your next turn.   

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