Unit
DP056 T-Ray
7
Mystics
120 points
10 special |
10 special |
9 special |
9 special |
8 charge |
8 charge |
7 charge |
KO |
KO |
KO |
KO |
KO |
|
11 special |
10 special |
10 special |
10 special |
10 super strength |
9 super strength |
9 super strength |
KO |
KO |
KO |
KO |
KO |
|
17 invulnerability |
17 toughness |
17 toughness |
16 toughness |
16 toughness |
17 regeneration |
17 regeneration |
KO |
KO |
KO |
KO |
KO |
|
3 |
3 |
3 support |
3 support |
3 support |
4 |
4 |
KO |
KO |
KO |
KO |
KO |
|
slot | 1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
Keywords:
Assassin
, Martial Artist
, Mystical
Imbued Blade:
Characters that have taken damage from T-Ray's close combat attack can't be healed and damage dealt to them can't be reduced below 1.
Deadpool's Archnemesis:
T-Ray can use Phasing/Teleport. When he does, you may instead place him adjacent to any opposing character with "Deadpool" in its name; after this action resolves, T-Ray may be given a close combat action as a free action.
Hieroglyphic Scraps of Paper:
T-Ray can use Super Strength. Give T-Ray a free action and choose a standard attack power. T-Ray can use that power until your next turn.