Unit
FL055 Cobalt Blue
6
No Affiliation
176 points
11 running shot |
11 running shot |
10 running shot |
10 charge |
10 charge |
9 charge |
9 mind control |
9 mind control |
9 mind control |
KO |
KO |
KO |
|
10 penetrating/psychic blast |
10 penetrating/psychic blast |
9 penetrating/psychic blast |
9 special |
10 special |
11 special |
10 |
9 |
8 |
KO |
KO |
KO |
|
18 invulnerability |
17 invulnerability |
17 invulnerability |
18 toughness |
17 toughness |
17 toughness |
17 toughness |
18 super senses |
18 super senses |
KO |
KO |
KO |
|
4 special |
4 special |
4 probability control |
4 probability control |
3 special |
3 special |
3 shape change |
3 shape change |
3 shape change |
KO |
KO |
KO |
|
slot | 1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
Keywords:
Future
, Mystical
Speed Stealer: Give Cobalt Blue a free action and choose any number of target opposing characters within 8 squares and line of fire. Until your next turn those characters modify their speed values by -3 and Cobalt Blue modifies his speed value by +1 for each character targeted this way and his attack value by +1 for every two targeted this way.
A Terrible Swift Sword: Cobalt Blue can use Exploit Weakness. Adjacent opposing characters can't use Shape Change or Super Senses.
A Flame That Chills, Not Burns: When Cobalt Blue makes a close combat attack against a single target and actions resolve, roll a d6. On a result of [4-6], give the target an action token.
A Terrible Swift Sword: Cobalt Blue can use Exploit Weakness. Adjacent opposing characters can't use Shape Change or Super Senses.
A Flame That Chills, Not Burns: When Cobalt Blue makes a close combat attack against a single target and actions resolve, roll a d6. On a result of [4-6], give the target an action token.