Unit
GG022 Xavin
5

75 points
![]() |
7 |
7 charge |
7 plasticity |
6 stealth |
8 running shot |
6 |
KO |
KO |
KO |
KO |
KO |
KO |
![]() |
8 |
10 super strength |
9 blades/claws/fangs |
9 telekinesis |
10 poison |
8 |
KO |
KO |
KO |
KO |
KO |
KO |
![]() |
16 toughness |
17 invulnerability |
16 |
17 energy shield/deflection |
16 toughness |
16 toughness |
KO |
KO |
KO |
KO |
KO |
KO |
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1 |
3 |
2 shape change |
2 perplex |
2 ranged combat expert |
1 |
KO |
KO |
KO |
KO |
KO |
KO |
slot | 1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
Keywords:
Runaways
, Skrulls

If Xavin is on click #1 or #6 at the beginning of your turn, you may turn his dial to any one of click #2-#5. At the end of your turn, if Xavin is not KO'd, return him to the click he began the turn on.