Unit
GOTG005 Major Victory
6
No Affiliation
95 points
9 running shot |
8 running shot |
8 force blast |
7 force blast |
7 force blast |
7 force blast |
KO |
KO |
KO |
KO |
KO |
KO |
|
11 penetrating/psychic blast |
11 penetrating/psychic blast |
10 pulse wave |
9 pulse wave |
9 pulse wave |
9 pulse wave |
KO |
KO |
KO |
KO |
KO |
KO |
|
18 |
17 energy shield/deflection |
17 energy shield/deflection |
16 energy shield/deflection |
16 |
15 |
KO |
KO |
KO |
KO |
KO |
KO |
|
4 special |
3 special |
2 special |
2 special |
2 |
3 |
KO |
KO |
KO |
KO |
KO |
KO |
|
slot | 1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
Keywords:
Avengers
, Future
, Guardians of the Galaxy
Containment Suit Breach: Major Victory can use Toughness. When Major Victory is dealt penetrating damage, roll a d6. On 2-4 increase damage dealt to him by 1. On a result of 1, increase the damage dealt to him by 2.
Carrying on Cap's Legacy: Major Victory can use Leadership, Perplex and Telekinesis. When he uses Telekinesis, he may use it a second time as a free action, but only to place a friendly character with the Guardians of the Galaxy keyword.
Carrying on Cap's Legacy: Major Victory can use Leadership, Perplex and Telekinesis. When he uses Telekinesis, he may use it a second time as a free action, but only to place a friendly character with the Guardians of the Galaxy keyword.