Unit
IIM035 Dreadknight
3
Minions of Doom
106 points
10 charge |
10 charge |
9 charge |
9 charge |
9 flurry |
8 flurry |
8 flurry |
KO |
KO |
KO |
KO |
|
10 special |
9 special |
10 special |
10 blades/claws/fangs |
9 blades/claws/fangs |
9 blades/claws/fangs |
8 blades/claws/fangs |
KO |
KO |
KO |
KO |
|
18 toughness |
17 toughness |
17 toughness |
16 toughness |
16 toughness |
16 toughness |
16 toughness |
KO |
KO |
KO |
KO |
|
3 |
2 |
3 |
2 |
2 special |
2 special |
2 special |
KO |
KO |
KO |
KO |
|
slot | 1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
Keywords:
Armor
, Frightful Four
, Scientist
, Thunderbolts
Lance Skewer:
Dreadknight can use Blades/Claws/Fangs. Give Dreadknight a close combat action and he may target any opposing character within his range and line of fire. When he does, he must roll a d6 for Blades/Claws/Fangs.
Revert: Hawkeye:
Give Dreadknight a free action and replace him with a character named Hawkeye of equal or less points that's 2 less clicks from its starting line. That character can't be given an action this turn.