Unit
JL100 Starro the Conqueror
12
Quintessence
1000 points
8 special |
7 special |
7 special |
6 special |
6 special |
6 special |
6 special |
6 special |
5 special |
5 special |
5 special |
5 special |
5 special |
5 special |
5 special |
4 special |
4 special |
4 special |
4 special |
3 special |
3 special |
3 special |
3 special |
3 special |
3 special |
KO |
|
13 penetrating/psychic blast |
12 penetrating/psychic blast |
12 penetrating/psychic blast |
11 penetrating/psychic blast |
10 penetrating/psychic blast |
11 penetrating/psychic blast |
11 energy explosion |
12 energy explosion |
12 energy explosion |
11 energy explosion |
11 pulse wave |
10 pulse wave |
10 pulse wave |
9 penetrating/psychic blast |
10 penetrating/psychic blast |
10 penetrating/psychic blast |
9 penetrating/psychic blast |
9 penetrating/psychic blast |
8 penetrating/psychic blast |
9 penetrating/psychic blast |
9 pulse wave |
8 pulse wave |
8 pulse wave |
7 pulse wave |
7 pulse wave |
KO |
|
18 impervious |
18 impervious |
18 impervious |
18 impervious |
18 invulnerability |
18 invulnerability |
17 invulnerability |
17 invulnerability |
17 invulnerability |
17 special |
17 special |
17 special |
16 special |
16 special |
16 special |
16 special |
16 special |
16 special |
15 special |
15 special |
15 special |
15 special |
15 special |
15 special |
15 special |
KO |
|
6 outwit |
6 outwit |
6 outwit |
6 outwit |
5 outwit |
5 outwit |
5 outwit |
5 outwit |
5 outwit |
4 outwit |
4 |
4 |
4 |
4 |
4 |
4 |
4 |
4 |
3 |
3 |
3 |
3 |
3 |
3 |
3 |
KO |
|
slot | 1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
Keywords:
Animal
, Psychic
, Ruler
Real Name: Starro
Domination:
Starro can use Mind Control. When using Mind Control to attack a target, modify Starro's attack value by +1 for each Starrophyte that is 6 or fewer squares from the target and that also has a clear line of fire to the target. Starro doesn't take damage due to the point value of the target or targets when it uses Mind Control.
Alien Starfish:
Starro can use Toughness. At the end of your turn, you can roll a d6. At this time, you can also remove from the battlefield any number of Starrophyte tokens that are 6 or fewer squares from Starro to which Starro has a clear line of fire; add 1 to the d6 result for each removed Starrophyte. Then heal Starro of damage equal to the result.
Multiattack:
Starro has the Multiattack ability, as explained in the HeroClix rulebook.
Fragmentation:
Once per turn, as a free action (though not during another action) Starro can roll a s6 and subtract 2 from the result. The minimum result depends on Starro's power level. At Invader level, the minimum result is 1; at Dominator level, the minimum result is 2; and at the Conqueror level, the minimum result is 3. Place a number of Starrophyte tokens equal to the result in unoccupied squares 4 or fewer squares from Starro or another Starrophyte to which Starro or that other Starrophyte has a clear line of fire; tokens are placed one at a time.