Unit


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0 |
0 |
0 |
0 |
KO |
KO |
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10 telekinesis |
11 smoke cloud |
12 pulse wave |
13 penetrating/psychic blast |
KO |
KO |
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20 barrier |
19 defend |
19 defend |
20 |
KO |
KO |
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2 probability control |
3 empower |
4 empower |
5 enhanchment |
KO |
KO |
| slot | 1 |
2 |
3 |
4 |
5 |
6 |
ULTRAVIOLET LANTERN SUN When Umbrax starts the game, place him on his card. Umbrax can be given actions and use his powers and abilities while on his card. // At the beginning of your turn, if no friendly characters are on the map, KO Umbrax.
THE UNSEEN SPECTRUM At the beginning of your turn, you may choose a friendly character that either has the Ultraviolet Corps keyword or was damaged since your last turn. If you do, until your next turn, when Umbrax attacks or uses a power or ability, he may do so as if he occupied the chosen character's square. // When Umbrax is given an action, after resolutions roll a d6. [1-3]: Deal Umbrax 1 unavoidable damage.
YOUR DARKEST SELF SHALL BE OUR KNIGHT... Mind Control. When Umbrax uses it, if all targets have the Ultraviolet Corps keyword, modify attack +2. // When Umbrax hits, after resolutions give each hit character a UV token if they don't already have one. Those characters gain the Ultraviolet Corps keyword and lose all other keywords.




