Unit


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10 sidestep |
10 sidestep |
10 sidestep |
8 charge |
8 charge |
8 sidestep |
9 sidestep |
10 charge |
8 charge |
7 sidestep |
8 sidestep |
8 charge |
6 charge |
6 sidestep |
7 sidestep |
7 sidestep |
6 charge |
6 charge |
KO |
KO |
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12 super strength |
12 super strength |
12 super strength |
11 super strength |
11 super strength |
11 super strength |
11 super strength |
11 super strength |
11 super strength |
11 super strength |
11 super strength |
10 super strength |
10 super strength |
10 super strength |
11 super strength |
11 super strength |
11 super strength |
12 super strength |
KO |
KO |
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19 invulnerability |
19 invulnerability |
19 toughness |
19 toughness |
18 toughness |
18 invulnerability |
19 invulnerability |
19 toughness |
18 toughness |
18 invulnerability |
19 invulnerability |
18 toughness |
17 toughness |
17 invulnerability |
18 invulnerability |
17 toughness |
17 toughness |
17 toughness |
KO |
KO |
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4 special |
4 special |
4 special |
3 special |
3 special |
4 special |
4 special |
3 special |
3 special |
4 special |
4 special |
3 special |
3 special |
4 special |
3 special |
3 special |
4 special |
4 special |
KO |
KO |
slot | 1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
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FRIENDS ACROSS THE SPIDER-VERSE Once per turn for all characters with this trait, when Spider-Rex hits, after resolutions you may place a friendly character with the Spider-Man Family keyword of less points than Spider-Rex adjacent to him.
SPIDER-REX, SPIDER-REX, TINY ARMS, REAL THICK NECK! Super Senses. When Spider-Rex uses it and succeeds, after resolutions you may knock back all adjacent opposing characters.
SPINS A WEB, JURASSIC SIZE, SUPER BIG, BUT SOMEHOW FLIES! When Spider-Rex moves and moves 5 squares or less, after resolutions he may use Quake as FREE. If he does, characters hit by that use of Quake are given an action token.
LOOK OUT! HERE COMES SPIDER-REX! FREE: Choose one for Spider-Rex to use until your next turn:
- Outwit
- Probability Control