Unit
MU047 Super-Adaptoid
6
Hydra
143 points
7 earthbound/neutralized |
8 |
8 |
7 |
7 |
6 |
6 earthbound/neutralized |
6 earthbound/neutralized |
5 earthbound/neutralized |
KO |
KO |
KO |
|
10 special |
10 special |
9 special |
9 special |
8 special |
8 special |
8 |
7 |
7 |
KO |
KO |
KO |
|
17 invulnerability |
17 special |
16 special |
16 special |
15 special |
15 special |
15 special |
14 toughness |
14 toughness |
KO |
KO |
KO |
|
2 shape change |
3 |
3 |
2 close combat expert |
2 close combat expert |
2 |
2 shape change |
2 shape change |
2 shape change |
KO |
KO |
KO |
|
slot | 1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
Keywords:
A.I.M.
, Robot
Attack Drain:
Give Super-Adaptoid a power action. As a free action it can use any standard or named attack power possessed by an opposing character 4 or fewer squares away to which it has a clear line of fire. Super-Adaptoid can use the power until it loses Attack Drain, Attack Drain is countered, or it uses Attack Drain to use a different power. After the resolution of an action in which Super-Adaptoid uses a power via Attack Drain roll 2d6. On a result of 2-5, deal 1 penetrating damage to Super-Adaptiod.
Defense Drain:
When Super-Adaptoid is given a power action, as a free action it can use any standard or named defense power possessed by an opposing character 4 or fewer squares away to which it has a clear line of fire. Super-Adaptoid can use the power until it loses Defense Drain, Defense Drain is countered, or it uses Defense Drain to use a different power. After the resolution of an action in which Super-Adaptoid uses a power via Defense Drain roll 2d6. On a result of 2-5, deal 1 penetrating damage to Super-Adaptoid.