Unit

SLOSH015 Timber Wolf
Rarity: Common
Single Base
0
Legion of Superheroes
97 points
11
charge
10
charge
10
flurry
9
flurry
9
flurry
9
KO
KO
KO
KO
KO
11
blades/claws/fangs
10
blades/claws/fangs
10
blades/claws/fangs
10
special
9
special
9
special
KO
KO
KO
KO
KO
17
combat reflexes
17
combat reflexes
17
super senses
17
super senses
17
special
17
special
KO
KO
KO
KO
KO
3
battle fury
3
battle fury
2
exploit weakness
2
exploit weakness
2
exploit weakness
2
KO
KO
KO
KO
KO
slot
1
2
3
4
5
6
7
8
9
10
11
Keywords: Animal , Future , Legion Espionage Squad , Legion Lost , Legion of Super Heroes

Animal Instincts:
Improved Movement: Ignores Characters
Shooting Claws:
Timber Wolf has a range value of 6. Whenever he hits with an attack, you may roll a d6. If you do, Timber Wolf's damage value becomes the result and is locked until the attack resolves.
Healing Factor:
Timber Wolf can use Regeneration. He can use it normally, or he can use it as a free action if he's been given a close combat action this turn.

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