Unit
SLOSH015 Timber Wolf
0
Legion of Superheroes
97 points
11 charge |
10 charge |
10 flurry |
9 flurry |
9 flurry |
9 |
KO |
KO |
KO |
KO |
KO |
|
11 blades/claws/fangs |
10 blades/claws/fangs |
10 blades/claws/fangs |
10 special |
9 special |
9 special |
KO |
KO |
KO |
KO |
KO |
|
17 combat reflexes |
17 combat reflexes |
17 super senses |
17 super senses |
17 special |
17 special |
KO |
KO |
KO |
KO |
KO |
|
3 battle fury |
3 battle fury |
2 exploit weakness |
2 exploit weakness |
2 exploit weakness |
2 |
KO |
KO |
KO |
KO |
KO |
|
slot | 1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
Keywords:
Animal
, Future
, Legion Espionage Squad
, Legion Lost
, Legion of Super Heroes
Animal Instincts:
Improved Movement: Ignores Characters
Shooting Claws:
Timber Wolf has a range value of 6. Whenever he hits with an attack, you may roll a d6. If you do, Timber Wolf's damage value becomes the result and is locked until the attack resolves.
Healing Factor:
Timber Wolf can use Regeneration. He can use it normally, or he can use it as a free action if he's been given a close combat action this turn.