Unit
SLOSH032 Colossal Boy
0
Legion of Superheroes
154 points
10 charge |
10 |
9 charge |
9 |
9 charge |
10 |
8 charge |
8 |
KO |
KO |
KO |
|
11 super strength |
10 super strength |
11 quake |
9 quake |
10 super strength |
9 super strength |
9 quake |
9 quake |
KO |
KO |
KO |
|
17 impervious |
17 impervious |
17 invulnerability |
16 invulnerability |
17 toughness |
16 toughness |
16 toughness |
16 toughness |
KO |
KO |
KO |
|
4 |
3 |
3 close combat expert |
3 close combat expert |
2 close combat expert |
2 battle fury |
2 battle fury |
2 battle fury |
KO |
KO |
KO |
|
slot | 1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
Keywords:
Future
, Legion of Super Heroes
Size Change:
At the beginning of your turn, give Colossal Boy a free action and chose from "standard damage symbol", "giant damage symbol" or "colossal damage symbol". He has the chosen symbol until your next turn. When he has "colossal damage symbol", he can use Impervious when targeted by ranged combat attacks.
You Harmed Yera:
If a friendly character named Chameleon Girl has taken damage since your last turn Colossal Boy can use Battle Fury, Charge, and Improved Movement: Ignores Hindering Terrain, Ignores Blocking Terrain and destroysBlocking Terrain as the character movesthrough it, Ignores Characters. When he uses Charge in this way, he can use it as a free action, he doesn't halve his speed value from it, and may only target opposing characters that hit Chameleon Girl last turn.