Unit
8 running shot |
8 running shot |
7 sidestep |
7 sidestep |
8 running shot |
8 running shot |
KO |
KO |
KO |
KO |
KO |
KO |
|
11 poison |
10 poison |
10 blades/claws/fangs |
10 blades/claws/fangs |
10 incapacitate |
9 incapacitate |
KO |
KO |
KO |
KO |
KO |
KO |
|
18 special |
18 special |
18 special |
17 special |
17 barrier |
16 barrier |
KO |
KO |
KO |
KO |
KO |
KO |
|
3 special |
3 special |
2 special |
2 special |
2 ranged combat expert |
2 ranged combat expert |
KO |
KO |
KO |
KO |
KO |
KO |
|
slot | 1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
The Nip In the Air
Creeping Frost During your first turn, you may place up to six Snow markers on the map. These markers can't be placed within 5 squares of another of your Snow markers or within a starting area. Jack Frost may consider squares with his Snow markers adjacent for movement purposes. When an action resolves and Jack Frost moved through a square with one of his Snow markers, remove that marker from the map.
Iced Over Jack Frost can use Barrier and Toughness.
Cold Snap Give Jack Frost a double power action. He can make a ranged attack targeting one opposing character and this attack has an area of effect that includes all characters within 2 squares of the targeted character. Hit characters are dealt 2 damage and are given an action token.