Unit
WKM15-003 Gladiator
7
No Affiliation
300 points
12 special |
12 special |
12 special |
11 hypersonic speed |
11 hypersonic speed |
11 hypersonic speed |
10 charge |
10 charge |
10 charge |
KO |
KO |
KO |
|
11 |
12 |
11 |
11 |
12 |
12 |
11 |
11 |
10 |
KO |
KO |
KO |
|
18 special |
18 special |
17 special |
17 invincible |
18 invincible |
17 invincible |
18 special |
17 special |
16 |
KO |
KO |
KO |
|
5 leadership |
4 leadership |
4 leadership |
4 leadership |
5 |
4 |
4 close combat expert |
3 close combat expert |
3 close combat expert |
KO |
KO |
KO |
|
slot | 1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
Keywords:
Imperial Guard
, Ruler
, Shi'ar
Praetor of the Imperial Guard:
When Gladiator is part of an Imperial Guard or Sh'ar themed team, he can use Willpower.
Powered by Confidence:
At the beginning of your turn, roll a d6 and on a result of 4-6, add a Confidence token to this card. When Gladiator hits with an attack, add a Confidence token to this card. Before giving Gladiator an action, you may remove any number of Confidence tokens from this card and until your next turn, increase any combat value except damage by 1 for each token removed.
Confidence: Speed:
Gladiator can use Running Shot. Give Gladiator a free action when he has 4 Confidence tokens or more and he can use Hypersonic Speed until your next turn.
Confidence: Stamina:
Gladiator can use Invulnerability. Give Gladiator a free action when he has 4 Confidence tokens or more and he can use Invincible until your next turn. Give Gladiator a free action when he has 8 Confidence tokens or more and he can use Impervious until your next turn.
(Black-circle) WXM #T005 Shi'ar Imperial Guard:
This team character can use Leadership. When they do, any character removed from this team base is considered adjacent. This asset ability replaces the Gladiator asset ability described on the team character's card.