Unit
WKM16-011 Shang-Chi
0
No Affiliation
76 points
8 charge |
8 charge |
7 sidestep |
7 sidestep |
KO |
KO |
7 plasticity |
7 plasticity |
6 plasticity |
6 plasticity |
KO |
KO |
|
12 special |
11 special |
11 special |
10 special |
KO |
KO |
10 poison |
9 poison |
9 poison |
8 poison |
KO |
KO |
|
17 super senses |
16 super senses |
16 super senses |
16 super senses |
KO |
KO |
18 special |
17 special |
17 special |
17 special |
KO |
KO |
|
3 |
3 |
3 |
3 |
KO |
KO |
1 |
1 |
1 |
1 |
KO |
KO |
|
slot | 1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
Keywords:
Avengers
, Heroes for Hire
, Martial Artist
, Marvel Knights
Real Name: Shang-Chi
Maneuver Around Your Enemy:
Improved Movement: Ignores Characters
The Dragon and the Snake:
At the beginning of your turn you may choose Offensive Stance (red click numbers) or Defensive Stance (blue click numbers). Turn Shang-Chi's dial to the same click number as the chosen color.
To Fight is to Thrive:
Shang-Chi can use Precision Strike. Give Shang-Chi a power action to make a close combat attack. His damage value becomes 1 and is locked for this action. During this action, each time Shang-Chi hits and the attack resolves, you may make an additional close combat attack against the same target, modifying his attack value by -1 after each hit until actions resolve.
To Defend is to Survive:
Shang-Chi can use Combat Reflexes and Super Senses. If an adjacent opposing character misses an attack targeting only him, you may place that character in a square adjacent to Shang-Chi, then you may knock that character back 2 squares.