Unit
9 leap/climb |
9 leap/climb |
8 leap/climb |
8 sidestep |
7 sidestep |
7 sidestep |
KO |
KO |
KO |
KO |
KO |
KO |
|
11 special |
10 special |
10 special |
9 special |
9 special |
10 |
KO |
KO |
KO |
KO |
KO |
KO |
|
18 super senses |
18 super senses |
17 super senses |
17 super senses |
17 super senses |
16 special |
KO |
KO |
KO |
KO |
KO |
KO |
|
3 probability control |
3 |
3 probability control |
2 |
2 probability control |
2 |
KO |
KO |
KO |
KO |
KO |
KO |
|
slot | 1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
SUPER SECRET SCIENCE TECH When a friendly character is KO'd by an opposing character's attack, after resolutions you may place a Portal marker in the square they last occupied. If you do, remove any previous Portal markers. // FREE: Place Miles and Gwen in a square with a Portal marker.
WHO'S ENDING UP ON WHICH EARTH? At the beginning of your turn, you may choose a bystander on this card. If you do, Miles and Gwen can use that character's standard powers until your next turn.
I'VE GOT YOUR BACK FREE: Make an attack targeting an opposing character that hasn't been hit this turn.
BACK ON EARTH 65 AND FEELING ALIVE. STOP. Super Senses. When Miles and Gwen are KO'd, after resolutions you may generate a Miles bystander and a Gwen bystander in or adjacent to the square they last occupied.