Unit
WOL026 Sodam Yat
7
No Affiliation
250 points
11 charge |
11 charge |
10 hypersonic speed |
9 hypersonic speed |
8 hypersonic speed |
9 charge |
10 hypersonic speed |
9 hypersonic speed |
8 hypersonic speed |
KO |
KO |
KO |
|
11 super strength |
10 super strength |
10 precision strike |
10 precision strike |
10 precision strike |
9 super strength |
12 |
11 |
10 |
KO |
KO |
KO |
|
17 invulnerability |
17 toughness |
17 toughness |
16 toughness |
17 invulnerability |
16 invulnerability |
19 special |
18 special |
17 special |
KO |
KO |
KO |
|
4 special |
3 special |
3 special |
3 special |
3 ranged combat expert |
2 ranged combat expert |
5 |
4 |
3 |
KO |
KO |
KO |
|
slot | 1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
Keywords:
Green Lantern Corps
X-Ray Vision:
Improved Targeting: Ignores Hindering Terrain
Destined for Power:
If Sodam Yat is 125 points, he is KO'd if he crosses the red KO line. If Sodam Yat is 250 points, he isn't KO'd if he crosses the red KO line.
Wielder of Ion:
When this click is revealed due to damage taken, stop turning the dial. Sodam Yat can use Impervious and the Quintessence team ability. Sodam Yat can't be healed and this power can't be ignored.
Will:
Sodam Yat can use Willpower. When an opposing character targets Sodam Yat with Outwit or Perplex, roll a d6, and on a result of 4-6, ignore that effect.