Unit
WXM026 Layla Miller
4

79 points
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7 stealth |
7 stealth |
6 special |
6 special |
5 special |
KO |
KO |
KO |
KO |
KO |
KO |
KO |
![]() |
9 |
9 energy explosion |
9 energy explosion |
8 |
8 |
KO |
KO |
KO |
KO |
KO |
KO |
KO |
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16 super senses |
16 super senses |
16 super senses |
15 energy shield/deflection |
15 energy shield/deflection |
KO |
KO |
KO |
KO |
KO |
KO |
KO |
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1 special |
1 probability control |
1 probability control |
1 special |
1 special |
KO |
KO |
KO |
KO |
KO |
KO |
KO |
slot | 1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
Keywords:
Detective
, Future
, X-Factor

Once per friendly character, when an adjacent friendly character 150 points or less would be KO'd, you may give Layla Miller an action token. If you do, that character is not KO'd, and instead heal that character to any click and remove all action tokens from it. At the end of your next turn, even if this power is lost, KO that character.

Layla Miller can use Outwit and Probability Control. When she uses Probability Control on an attack roll, you may choose "hit" or "miss". If the final result of the attack (on all targets) matches your choice, you may remove an action token from Layla Miller or an adjacent friendly character with the X-Factor keyword.