Unit
WXM033 Forge
6
90 points
![]() |
8 |
8 |
8 running shot |
8 running shot |
7 |
7 |
KO |
KO |
KO |
KO |
KO |
KO |
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10 special |
10 special |
9 penetrating/psychic blast |
9 penetrating/psychic blast |
9 |
8 |
KO |
KO |
KO |
KO |
KO |
KO |
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17 toughness |
17 toughness |
16 energy shield/deflection |
16 energy shield/deflection |
15 energy shield/deflection |
15 energy shield/deflection |
KO |
KO |
KO |
KO |
KO |
KO |
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2 special |
2 special |
2 outwit |
2 outwit |
2 probability control |
2 probability control |
KO |
KO |
KO |
KO |
KO |
KO |
| slot | 1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
Keywords:
Mystical
, Soldier
, X-Corps
, X-Factor
, X-Men
Intuitive Mechanic: Give Forge a free action and heal an adjacent character with the Armor or Robot keyword or an an adjacent vehicle of 1 damage.
Neutralizer Gun: When Forge hits an opposing character with a ranged combat attack, before damage is dealt, choose a power that character can use. That character can't use that power or any combat or team abilities until your next turn.
Device Crafting: Once per game, give Forge a power action if he occupies the same square as an object and remove that object from the game. If you do, for the rest of the game, Forge can use Perplex even if this power is countered or lost.



