Unit
WXM040 Hope Summers
6
No Affiliation
75 points
10 |
10 running shot |
9 |
9 running shot |
9 |
8 |
KO |
KO |
KO |
KO |
KO |
KO |
|
10 |
10 special |
9 special |
9 special |
9 special |
8 special |
KO |
KO |
KO |
KO |
KO |
KO |
|
16 energy shield/deflection |
17 energy shield/deflection |
15 energy shield/deflection |
16 combat reflexes |
16 combat reflexes |
15 combat reflexes |
KO |
KO |
KO |
KO |
KO |
KO |
|
1 perplex |
1 perplex |
1 perplex |
1 special |
1 special |
1 special |
KO |
KO |
KO |
KO |
KO |
KO |
|
slot | 1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
Keywords:
Future
, Generation X
, Phoenix Force
, X-Men
Omega-Level Mutant:
Give Hope Summers a free action. She can use the powers of one chosen adjacent character until your next turn.
Mutant Jump Start:
Hope Summers can use Empower and Enhancement. Adjacent friendly characters with the X-Men keyword modify their attack values by +1.