Unit
WoV036 Orb
4
No Affiliation
45 points
8 running shot |
8 running shot |
6 running shot |
6 running shot |
9 force blast |
8 force blast |
8 force blast |
KO |
KO |
|
11 energy explosion |
11 energy explosion |
11 energy explosion |
10 energy explosion |
10 precision strike |
10 precision strike |
10 precision strike |
KO |
KO |
|
17 energy shield/deflection |
17 energy shield/deflection |
17 energy shield/deflection |
17 energy shield/deflection |
17 super senses |
16 super senses |
16 super senses |
KO |
KO |
|
3 probability control |
2 probability control |
2 probability control |
2 probability control |
2 |
1 |
1 |
KO |
KO |
|
slot | 1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
Keywords:
Assassin
, Cosmic
, Monster
, Mystical
, Vehicle
Real Name: Unknown
Elevated, Outdoor Blocking,
THE WATCHER'S STOLEN EYE Orb's attack rolls of [1][1] are critical hits instead of critical misses. // When Orb attacks, you may replace one die in his attack roll with a [1]. // Once per game you may choose that a friendly character's critical miss becomes a critical hit. If you do, Orb can't use this trait this game.
STUNT RIDER IN ANOTHER LIFE Charge. Flurry, but only if Orb crossed the rim of elevated terrain this turn. // When Orb attacks, modify his attack +1 for each of the following he moved through this turn:
- Hindering Terrain
- Blocking Terrain
- Characters
APPEARANCE: GHOST RIDERS: HEAVEN'S ON FIRE #5 (2009)