Unit
8 phasing/teleport |
8 phasing/teleport |
8 phasing/teleport |
7 phasing/teleport |
7 sidestep |
7 sidestep |
6 sidestep |
6 sidestep |
KO |
KO |
|
10 |
10 |
11 |
11 |
11 pulse wave |
11 pulse wave |
12 pulse wave |
12 pulse wave |
KO |
KO |
|
18 special |
18 special |
17 special |
17 special |
17 special |
17 special |
18 special |
18 special |
KO |
KO |
|
4 special |
3 special |
3 special |
3 special |
2 probability control |
2 probability control |
2 probability control |
3 probability control |
KO |
KO |
|
slot | 1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
PILOT: ASSASSIN, SOLDIER When revealing your force, you may choose a single base character on your Sideline that has the Assassin or Soldier keyword, and turn it to any click. Headless Horseman can use the standard attack and damage powers displayed on that character's dial. // When Headless Horseman is KO'd, before removing him from the map, generate the chosen character from your Sideline on its last non-KO click. This game, that character can't be healed or replaced, and isn't scored when KO'd. Protected: Pulse Wave.
AIM FOR THE HEAD? HAH! Headless Horseman can't be healed. // Headless Horseman takes a maximum of 1 damage from attacks if the attacker can use Blades/Claws/Fangs, Exploit Weakness, Precision Strike, or has a positively modified damage value.
YOU FIRE YOUR MUSKET, BUT I'LL RUN YOU THROUGH Leadership, Probability Control.
APPEARANCE: SUPERNATURAL THRILLERS #6 (1973)