Unit
BM010 Blackbat
0
Batman Ally
100 points
8 charge |
8 charge |
8 charge |
7 flurry |
7 flurry |
8 |
8 |
KO |
KO |
KO |
KO |
KO |
|
11 special |
10 special |
9 special |
10 |
11 |
10 special |
9 special |
KO |
KO |
KO |
KO |
KO |
|
17 combat reflexes |
18 super senses |
17 super senses |
16 super senses |
15 super senses |
15 combat reflexes |
14 combat reflexes |
KO |
KO |
KO |
KO |
KO |
|
3 |
2 exploit weakness |
2 exploit weakness |
2 outwit |
2 outwit |
1 close combat expert |
1 close combat expert |
KO |
KO |
KO |
KO |
KO |
|
slot | 1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
Keywords:
Batman Family
, Batman Inc
, Martial Artist
Freedom of Movement:
Improved Movement: Ignores Elevated Terrain, Ignores Hindering Terrain, Ignores Characters
Shrouded in Shadow:
Immediately after the resolution of an attack where an opposing character takes damage from an attack by Blackbat, she can use Smoke Cloud as a free action.
One Against the Triads:
Blackbat can use Quake; when she does and rolls doubles, hit character(s) are given an action token.