Unit
xdp021 Blob
0
Brotherhood of Mutants
60 points
7 charge |
6 charge |
6 plasticity |
5 plasticity |
5 plasticity |
KO |
KO |
KO |
KO |
KO |
KO |
KO |
|
11 super strength |
10 super strength |
10 quake |
9 quake |
9 quake |
KO |
KO |
KO |
KO |
KO |
KO |
KO |
|
17 special |
17 special |
16 special |
16 special |
16 special |
KO |
KO |
KO |
KO |
KO |
KO |
KO |
|
3 close combat expert |
3 close combat expert |
3 |
2 |
2 |
KO |
KO |
KO |
KO |
KO |
KO |
KO |
|
slot | 1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
Keywords:
Brotherhood of Mutants
, Freedom Force
Real Name: Frederick Dukes
MY MUTANT BROTHERS AND SISTER Once per turn when an effect other than clearing removes an action token from Blob, after resolutions heal him 1 click.
NOTHING MOVES THE BLOB Immobile, but only if it's not your turn. // At the end of your turn, if Blob was not moved or placed this turn, give him a Stability token. Blob modifies defense +1 for each Stability token. When he moves or is placed, remove his Stability tokens.
IS THAT THE BEST YOU GOT, PIPSQUEAK? Blob takes a maximum of 1 damage from attacks. // Blob can only be chosen for Mastermind by characters that he shares a keyword with. Protected: Outwit, Pulse Wave.